Genre - Sports
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Taira Capeta was a 4th grader boy. He had lost his mother when he had been very little. Although he pretended to be tough in front of his father, actually he felt lonely. One day, his father brought junk parts home from his workplace and made a racing kart. Soon, they went to a circuit to drive the kart. However, Capeta found that its frame was bent and it could hardly run straight. But, with his technique he managed the kart. Furthermore, he followed soon after the fast kart and he could nearly leave it behind. The driver in the kart was Minamoto Naomi, the champion of the East Japan Junior Kart. Looking at their chase, Naomi’s mother, Minamoto Nanako, advised Capeta to take part in the official race. This manga won the Kodansha Manga Award for shounen in 2005.
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11-year-old Tsubasa Ohzora transfers to his new school where he quickly becomes the star of the school\'s soccer team. His Brazilian coach, Roberto Hongo, notices the potential of the young athlete and soon offers him a chance to come with him to Brazil. Young Tsubasa trains more and more and is with each passing game more confident in his abilities. Old enemies become his friends and the World Cup seems closer and closer for him.
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The continuation of Captain Tsubasa after -Road to 2002-. Focuses on the 23 selected members of the U-22 Japanese National Team, known as the -Golden 23-, as they fight towards the goal of an Olympic Gold Medal.
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Rising Sun will rotate around Tsubasa as he means to take an interest in the Olympics as a delegate from Japan.
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After the World Youth, Japanese players are looking for pro careers in Japan and around the world.In order to fulfill their dream of World Cup 2002 in Korea and Japan, they must get stronger playing in various club competitions, home and abroad.
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Sequel to the original Captain Tsubasa story. Tells the story of the Japan Youth team entering the World Youth Tournament.
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The continuation of Captain Tsubasa after Oversea Games in Calcio. It keeps focusing on their road to win the Olympic Medal after the 1st Phase. Players from abroad return to join the Japanese Golden 23 team after their league are over.
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While most of the Golden Age struggled to win their ticket for the Madrid Olympics in the Asian preliminaries, a few of them playing overseas had their own fights... Find out what happens to the giocatori; from the land of the rising sun in Italy, and most of all, the victory in the Serie C1, the promotion to the Serie B, the kick off of the direct confrontation between Hyuga Kojiro of AC Reggiana, and Aoi Shingo of FC Albese!!
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From J-SiS: All her life, Chihaya's dream was to see her model sister become Japan's best... That is, until a quiet, unassuming transfer student named Arata tells her otherwise. A dream, he explains to her, is something she needs to work at herself. Arata plays a competitive version of a traditional Japanese card game--known as Hyakunin Isshu--in a way Chihaya has never seen before. After taking Arata's place in a game, Chihaya discovers she has a passion for it. Now Chihaya wants to become number one in the world, the Queen of Karuta. Chihayafuru won the 2nd Manga Taisho Award. Winner of the 35th annual Kodansha Manga Award for Best Shoujo.
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Fukami Chiiko 15 years old started her school life as a first year high school. Her bestfriend, Kawano Honami invited her to play basketball just like they did during middle school. Girls playing basketball, cuteness with an athletic genre. (Source: mangafreak)
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Inubuse Kuromu aspired to be King in Chess, he was so skilled he represented Japan in the World Youth Chess Championship at age 11. However, due to his loss to a mysterious, wolf-like player, he developed a condition where he can't sit in front of anyone?! Because of this condition, he stopped playing Chess and chose to solely focus on his studies until his fingers break. Three years since his loss, while desperately still holding onto his title as 'King' through internet Chess, he meets an incredibly strong opponent. This game…starts his tale to become King.
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The day after he finds himself dumped by his girlfriend, Sorayama Shun recieves a letter... from himself? The letter was from Shun 25 years ago for his future self. The letter reminds him of the time when he dreamed of owning a Countach and being a successful professional racer. With loads of luck and his ambition to make his childhood dream come true, he finds himself as a new owner of an LP400 Countach.
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All that matters to 15-year-old Nobara Sumiyoshi is volleyball-she is an awesome player with big-time ambitions. But sometimes it seems like a girl just can not get a break in the competitive world of high school volleyball.Nobara s family wants her to inherit the role of "young mistress, serving rich patrons at her family s old-fashioned Japanese restaurant. No thanks! When Nobara transfers to Crimson Field High School, known for its top-notch volleyball team, it turns out that her mother will stoop to dirty tricks to keep her off the court. With assistance from her feisty Aunt Momoko, who is got some connections at Crimson Field, Nobara decides to start playing offense.
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Kitamura Koh has known the Tsukishima family for years. One of the Tsukishima daughters was even born on the exact same date as Koh! What will become of Koh when his best friend is no longer around?
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"Hard working" or "passionate" was not in Sakurai’s vocabulary and joining a team sports in school was out of the question. But one day, he accidentally walks in on his female classmate Toyoguchi naked in the locker room and in return for keeping it a secret from everyone else, he is forced to become the manager for the female lacrosse team. Toyoguchi is passionate about lacrosse and was responsible for creating the team for the school. Sakurai reluctantly begins his role as manager but is slowly drawn into Toyoguchi’s personality and begins researching and enjoying the sport. The once lazy Sakurai who was scared of failure now learns to put himself out there and put serious effort into something worthwhile.














