Genre - Fantasy
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A 500-year age-gap romance between a delinquent boy and an elf widow.
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After the death of his parents in an accident, Yutaka was taken in and has been living peacefully at the Mita Shrine. One day, a pair of really hot miko appear, causing many nosebleeds for Yutaka. When he is drawn into their fight with a dangerous evil spirit, he uncovers the fact that he also has some kind of mysterious power inside himself as well. Now it looks like he's going to become involved with their dangerous fight against evil spirits! [tethysdust]
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In a small port town, there's an old legend that sometimes, a cat will take the form of a human boy and choose a lonely girl to live with. The cats call these girls "witches" because only they can see the cats in their human form. This is the story of those witches and the cats that live with them, as they share their warmth, lick each other's wounds and try to find the magic called "happiness", one step at a time.
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Alvin is a young adventurer with an atrocious negative skill. In spite of his overwhelming strength, he's considered a nuisance by those around him and kicked out of his party.In the throes of despair, he hears a rumor about a dungeon where one can obtain an item that erases skills and recklessly decides to solo the boss. That is, until he meets Cocoru, a cleric who has also long suffered from her own negative skill. However, when Alvin learns the effect of her skill, he can't help but think… "Couldn't our skills work well together?"The negatives cancel each other out and become a positive! As their skills multiply together, nothing can stand in their way!
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Mahiro is the prince of Mismarca Kingdom, he won't do study nor learn sword skills, he is a lazy prince who only plays until late night. His Imperial Bodyguard Pariel would always scold him for his behaviour. And towards that Mismarca Kingdom, an elite squad from Demonic Kingdom Granmarsenal is aproaching. The Leader of the squad is Lunas, a warrior princess, the third Princess of Granmarsenal. All of Mismarca's vassals voiced their will of fight and bring an all-out war, though there is one man said cowardly "Why don't we have a talk with them?". What kind of fate awaits Mismarca Kingdom and its useless Prince, Mahiro?
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This world revolves around me.While sleeping in a "deathly" boring dark world, Mitsuba woke up from a long sleep with a mysterious all-powerful feeling, the girl was destined to die, but the magic that was poured into her for 10 years brought the power of a "curse" that should not exist in this world.Her stepmother, fearing Mitsuba's "death," takes away her aristocratic nature and she is enrolled n a military academy. However, this was only the beginning of Mitsuba's use of the "curse" to pursue her own path.The powerful "curse" that resides in a small girl causes a unique tale of otherworldly devastation!
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To learn about his roots, Sharaku must investigate the mysterious ruins that a long lost civilization called the Three-Eyed Ones bequeathed to him. In his worldwide search, which takes both he and Chiyoko Wato to locations like Arizona, Easter Island, and Mexico, Sharaku deciphers ancient scriptures and uses gadgets he invents to help solve (or start) problems and mysteries. Sharaku is frequently bullied for his childishness, and as such the story is also about how he fights back when the x-shaped bandage that covers his third eye is removed. Behind the bandage is hidden Sharaku's malicious third eye, and the boy's hidden evil genius emerges when it can see. Sharaku's rivalries with teachers or students are occasionally developed into major plot points.
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The heroine is a short, overweight and ugly girl but one day an old man turns her into a real beauty. But whenever raindrops touch her she turns back to her original form (but she becomes beautiful again), and if she ever kisses someone, she won`t become beautiful again.
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A young girl escapes to the forest where she encounters the various spirits of the forest in a journey of the heart.
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From Tokyopop: In CLAMP's take on the Alice in Wonderland saga, Miyuki finds herself in a world which seems to be populated solely by a series of scantily-clad women interested exclusively in exploring her charms. Needless to say, hi-jinks and misunderstandings ensue as our young heroine attempts to escape their clutches and return to her regular life.
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Since Sian is a young man born into a wealthy aristocratic family, you would think that his life would be easy. However, the sole gift he receives at his coming-of-age ceremony—where he is given magical power—is a seemingly useless "cup" that merely causes water to pour out of it. As a result, Sian is declared a worthless dunce and banished to live as a fictitious medieval ruler in a distant desert. Even after reaching the lowest point, Sian remains determined to bring life back to the desolate area. The dried-up oasis is restored by him using the water poured from his "cup" and he begins to make the locals smile again. At that point, his "cup" comes back to life and is revealed to be the Holy Grail. Using his "cup" to the fullest, Sian challenges himself by growing magical plants, creating a city the way he wants it, and creating regional specialties to market!
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After being reborn in a fantasy world, Ryo hopes for a quiet life using his limited water magic—he can only summon a cup at a time, but it's enough for a modest, peaceful existence. Or so he believes. Instead, he's dropped into a remote, monster-infested wilderness with just a small shack, a knife, some provisions, and magical powers he doesn’t yet understand. With no other humans around, survival becomes his top priority. Undeterred, Ryo is prepared to face down wild beasts and terrifying creatures alike in pursuit of the life he dreams of. Every hard-won victory brings tougher trials, and soon Ryo crosses paths with a headless horseman, a dragon, and a stranded swordsman—encounters that set him on an epic journey. Step by step, he ventures far beyond the world he once knew, chasing his destiny to become the greatest water mage of all time.
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"I see. I should also become a romantic interest. A cross-dressing revolution starts with a villain who is no different from a mob figure when an epiphany occurs in an Otome game that favors attractive males. The world is unjust. I only receive bad endings because I am a villain who resembles a mob figure. If so, will I be able to have a happy ending if I pose as a man, become one of the game's love interests, and win the game's heroine over to my way of thinking? My adversaries include my tsundere classmate, my stepbrother, who has the temperament of a little animal, my younger brother-like fiancé, and the gorgeous but cruel crown prince! Wait and see, good-looking men! With a playful wink, Elizabeth Barton, the playboy knight who whispers love, will win maidens over!
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Decades ago, dungeons, monsters, and associated catastrophes began to exist in the modern world. Adventurers and the monster cards they use to call forth summons to battle and conquer dungeons are the most significant change that came with this. A young high school student named Kitagawa Utamaro, or simply Maro, is inspired to become an adventurer after witnessing a previous classmate achieve unexpected social success among their peers by merely taking up the sport. But for Maro, it is not quite that simple. He can not get attention by simply being an adventurer in name; instead, he must use the odd and unusable monster cards he can hardly find to truly take on dungeons.