Genre - Action
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In war, men become beasts. War makes gods out of beasts. When war ends... where do the gods go? Where can they rest their weary heads? Wolves walk the forest of despair, the wasteland of lamentation, the sea of bitterness, in the time of dark and light. To kill those that were once their friends.
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Katsu Kaizou is a very gullible 17 year old high school student, and a believer in science fiction, aliens, ghosts, UFOs, conspiracies, etc. He thinks that everything going on around him is the result of some sort of alien plot to take over the world. Each story is pretty much self-contained and is completely bizarre. Kaizou joins the school's science club, makes new friends, and ends up coming in contact with all sorts of strange things like log people, deadly sushi, pee-blades, scary infections, robot invasions, ghosts, living dolls, and more!
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Kannagi Ayano and Yagami Kazuma are asked to suppress an evil spirit that resides in the home of a collector of paintings. However, the original painting in which the spirit was sealed has been unsealed...!
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Making a trip to the universe of Tian Xuan, can't completely accept that I've turned into a futile order's chief! Paying cash in the city to be renewed in a game's domain. Making the players my laborers, gathering the fundamental characters from the world as my subordinates. On the off chance that we're looking at being vainglorious, I'll just take the main spot!
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Kekkai Sensen, Blood World War s main characters are Klaus Rineberts, Frau Jane and Gilbert, the strange mummy-butler. Jane is an invisible werewolf, while Klaus is a redeemed vampire Fang Hunter (Kibagari) who uses holy relics. They war against vampires and occasionally help bystanders who get caught up in things.
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By night, junior high student Yoshimori Sumimura is a kekkaishi--a demon-hunter who specializes in creating magical barriers around his prey. By day, Yoshimori has got some other demons to battle: an addiction to sweets and a seriously crotchety grandfather! Yoshimori s pretty 16-year-old neighbor and childhood friend, Tokine Yukimura, is also a kekkaishi, but their families are feuding over who is the true practitioner of the art.
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Yuu is a kid with misfortune. There are innumerable occurrences where individuals are held prisoner, extorted, or engaged with car crashes all in the range of a week or month. Such an episode happens when Yuu gets grabbed, according to common, on his approach to move into another school. The lizardmen, carry Yuu with them into the underground water channels. Yuu is terrified and frantic to get away, however then a young lady seems to spare him. The young lady is a non-human feline young lady who can control the intensity of power and she attempts to safeguard Yuu, however then an episode happens! The presence of a hazardous and irksome adversary, known as "Makatsuhi", which is a beast that will assault and execute anybody! Yuu attempts to get away from when the young lady goes to battle the Makatsuhi alone, however then he prepares his determination and goes to attempt to spare her, and after this experience his life changes.
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At the point when a progression of creature bodies that spoil away following a solitary night start showing up in a remote mountain town, Inugami, a criminologist from Tokyo who has practical experience in the mysterious, is called to examine. While working the case, he becomes friends with a peculiar kid who works in the field each day as opposed to going to class. Disregarded by his companions and nicknamed "Dorotabo" after a yokai that lives in the mud, he helps Inugami reveal reality behind the killings - however extraordinary powers are grinding away, and keeping in mind that Dorotabo is only an epithet, it probably wont be the main thing about the kid that isnt human
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Since the Edo periods of Japan, gladiator arenas exist in certain areas. In these arenas, wealthy business owners and merchants hire gladiators to fight in unarmed combat where winner takes all. Toki Taouma, nicknamed "Ashura", joins these arenas and devastates his opponents. His spectacular ability to crush his enemies catches the attention of the big business owners, including the Nogi Group chairman, Nogi Hideki.
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Komachi Mizuno's family runs a shrine and a sword fighting dojo, but she doesn't like fighting and often skips out on practice. On Komachi's 16th birthday, she is mysteriously transported to another world similar to classical Japan.
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Satoh Jubei, a pervert and fighting expert, has moved to a new home again started off his ridiculous school life with other interesting people. The first one he met was a girl called Ayako, who has unrealistic expectations in Tokyo life. They had some extra-ordinarily close body contact. The series is full of ridiculous and perverted ideas. It also features some combat skills, traditional Judo vs open fighting.
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Laura, who had learned special education to become a swordsman from her A-Rank adventurer father, enters the Royal Capital’s Adventurer’s School at 9-years old. Laura was filled with expectation in her heart, and at the day of the entrance ceremony, Laura’s sword aptitude value sprang out at 107. Between normal students with only 50-60 aptitude value, Laura was definitely a sword genius. But, the magic aptitude value that was measured after that was 9999! Laura was stunned, while she didn’t know what was happening she was transferred to the Magic Department. Contrary to Laura’s will, she exerts her super-genius, and instantly became stronger than the instructors.
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Tokyo Swordia, formerly known as Tokyo Metropolitan, has been ruled by the "Swordie" since the Third World War 70 years ago. These Swordie, natural-born swordswomen with an attraction to blades, more or less rule the country, and are considered upper-class members of society. In order to raise his own social status, Kurou, a human, begins attending an academy of swordsmanship, surrounding himself with Swordies on a daily basis. How will he fare in combat against those born to fight?