Genre - Action
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n the big city, drug crimes run rampant. Eto Kai and Kurabayashi Haru are two newcomer investigators who fight against them. In order to save the people from modern society, poisoned with drugs, the two turn to face an invisible enemy... (manganews.net) Volume 2 also contains Bonus Manga Volume 6 also contains two extra stories: Early Days (about Kajiyama, Hiki and Narita, 10 years earlier) Bonus Feature (It's Valentine's Day at the NCD!)
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The only way to escape is to 'clear' the game. Game over means actual 'death' ---- The ten thousand who have logged onto the as of yet mysterious game 'Sword Art Online' have been forced into this perilous death game. Protagonist Kirito, one of the many gamers, has greeted this 'truth'. He plays as a solo player in the giant castle that is the stage for this game ---- 'Aincrad'. To meet the conditions of clearing the game --- getting through all 100 floors, Kirito fights his way through this quest alone.
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Project Alicization, a top-secret government project run by Rath, a company affiliated with the Japan Self Defense Force (JSDF), was started to create the first highly adaptive, «Bottom-up AI». By using a 4th generation FullDive machine, called the Soul Translator (STL), Rath succeeded in copying the Fluctlights (souls) of twelve newborn babies, creating a «Soul Archetype», a non-developed Artificial Fluctlight that could be copied to create new Artificial Fluctlights, which would then need to be nurtured to mature into an individual. For this reason, a virtual world, codenamed «Underworld», was created using the free kernel version of the Cardinal System, The Seed, and then transferred into the STL mainframe via the Mnemonic Visuals feature of the STL. Underworld is set in a past era, when science and philosophy were just being discovered, but instead of recreating a past era, limited terrain and certain customs were introduced so that the inhabitants of the world would form their own society.
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The year is 2022. Mankind has finally perfected virtual reality. And within the VRMMORPG (Virtual Reality Massively Multiplayer Online Role Playing Game) Sword Art Online, there was a player called Kirito. While he was enjoying the world of SAO, he and the other 10,000 logged-in players all received a frightening message from the Game Master—that the only way to escape from that world was to clear the game, and that a game-over within the game would mean their death in the real world. That was the frightening true story behind this game. Kirito was one of the first players to accept this “truth”, and began his solo play, refusing to form a party, as he threw himself into the never ending battles that lay before him…
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Follows the heroines from the Aincrad arc through their various adventures in the real world at the SAO Survivor School and in the virtual world of ALfheim Online.
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While on their approach to Zakkaria from Rulid Village, Eugeo and Kirito experience an honorable young lady named Medina fighting beasts on the parkway. Medina Orthinanos is a respectable whose family was exiled to the borderlands due to being viewed as deformities by the ruler of Norlangarth. Having lost her dad in a mishap, Medina looks to turn into an Integrity Knight to demonstrate her family's besmirched innocence. Much to her dismay that the two young men she experienced making a course for Zakkaria shared her objective of turning out to be Integrity Knights however would one day go facing the Axiom Church and kill the preeminent leader of the congregation... A manga variation of the Sword Art Online game, Sword Art Online Alicization Lycoris. Lycoris adjusts the main portion of the Alicization Arc, prior to separating from standard with a unique storyline featuring a unique character, Medina Orthinanos. The manga recounts the story from the viewpoint of Eugeo.
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In 2026, four years after the notorious Sword Art Online episode, a progressive new type of innovation has developed: the Augma, a gadget that uses an Augmented Reality framework. In contrast to the Virtual Reality of the NerveGear and the Amusphere, it is totally sheltered and permits players to utilize it while they are cognizant, making a moment hit available. The most famous application for the Augma is the game Ordinal Scale, which drenches players in a dream pretending game with player rankings and prizes. Following the new rage, Kirito's companions plunge into the game, and notwithstanding his doubts about the framework, Kirito inevitably goes along with them. While from the start it has all the earmarks of being simply silly buffoonery, they before long discover that the game isn't all that it appears..
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This series is a reboot of the SAO Aincrad Arc starting from a day or two before the clearing of the First Floor Boss, and continuing onwards. The first chapter was included in the Anime despite not being part of the main Light Novel series. Note: Please be advised that the side stories in this series have some changes from the original web versions of the Sword Art Online main story.
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After reaching the sixth floor of Aincrad, Asuna and Kirito discover that the town of Stachion is home to strange puzzles that are hidden everywhere. There are plenty of intricate puzzles and mysteries ahead that call for more than just a sword to solve. The two must work together despite the overwhelming odds if they hope to escape alive. Will they be prepared for the evil forces that wait to be encountered, though, as they concentrate on facing the trials that lie ahead?
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An adaption of the Sword Girls online game. The Lazion Empire is a fabulous force present in the Sword Girl universe holding the vast majority of the domain. One day the domain requests tributes to be paid, with their unlimited powers, the littler nations immediately surrendered. Be that as it may, The Royale Kingdom and The Republic of Vita denied and different nations soon took after. Sword Girls takes after the narrative of four young ladies inside various groups. Sita Vilosa of the Vita group, Luthica Preventer of the Crux, Iri Flina from the Darklore group and Linia Pacifica from the Academy. At the point when Sita's companion Vernika is nibbled by the vampire, Iri, Sita must go on a journey for information to discover some approach to invert the change before it's past the point of no return.
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Jin Runcandel was the most youthful child of Runcandel, the land's most esteemed fighter family… Furthermore, the greatest disappointment in Runcandel history. He, who was thrown out pitiably and reached an insignificant conclusion, was allowed another opportunity. "How would you like to utilize this power?" "I need to involve it for myself." Recollections of his previous existence, overpowering ability, and an agreement with God… The arrangements to turn into the best are finished.
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Transfer student Manabizaki Kyou is a swot, a person who spends too much time studying. His dream is to attend Tokyo University and then work for NASA! He will soon discover, however, that the high school he is transferred into, which was once very prestigious, has taken in delinquents from the surrounding schools. Now it is full of violence and gang fights. Luckily, Manabizaki has a surprising skill at fighting, particularly when he is defending the peace of his study area. Through this strength he will find his new friends, a weak boy called Iwashida and a legendary delinquent girl, Hasuno Nene, who makes him feel things that, for the first time in his life, he cant explain... (Source: Mangaupdates)
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High school student Satsuki Hikawa lives alone in a mansion while his grandfather, who is his only other living family member and an art dealer, travels all over the country. One day Satsuki's grandfather sends him an art book that is called Tablet. Each page in the book seems to represent different tarot cards, but most of the symbols are missing. Soon after receiving the book a mysterious girl storms in to Satsuki's home and claims that she is the owner of the Tablet and tells Satsuki all of the missing symbols must be found and returned to the book before "they" make any mischief. In order to find and return the symbols, Satsuki must call out the right symbols to defeat the escaped ones. Any symbols that he returns to the book will become his servants. Will Satsuki be able to find and capture all of the symbols that ran away?
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Seigi, a martial arts trained middle schooler, often feels driven to protect the weaker people around him. One day, he defends a homeless man against some punks, and the man gives him a strange tattoo on his palm in return. The tattoo is a secret weapon produced in the arms race between America and the Serinistan Kingdom. Seigi finds himself in over his head when a powerful girl, using the same secret weapon, violently pursues him in order to retrieve it. His skill at martial arts may not be enough to keep him alive, but will he be able to learn how to trigger the power of his tattoo in time? [tethysdust]